Real-Time Soft-Body Destruction with Multiresolution Structure
This research explores how to optimize real-time, high-performance destructible soft body physical simulations using Gram-Schmidt voxel constraints. Current methodologies ensure the stability of simulation results through voxelization but lack support for high-resolution voxel models and are not widely applied in practical scenarios. This study focuses on implementing multi-resolution techniques for voxelized soft body simulations, enabling automatic subdivision and adaptive resolution selection for destructible soft bodies. The results show that the multi-resolution approach will significantly reduce computational costs without introducing noticeable visual artifacts. The developed solution offers new insights and potential avenues for gaming and interactive media applications.
History
Degree Type
- Master of Science
Department
- Computer Graphics Technology
Campus location
- West Lafayette