Purdue University Graduate School
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Real-Time Soft-Body Destruction with Multiresolution Structure

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posted on 2025-04-03, 16:30 authored by Xinhao LinXinhao Lin

This research explores how to optimize real-time, high-performance destructible soft body physical simulations using Gram-Schmidt voxel constraints. Current methodologies ensure the stability of simulation results through voxelization but lack support for high-resolution voxel models and are not widely applied in practical scenarios. This study focuses on implementing multi-resolution techniques for voxelized soft body simulations, enabling automatic subdivision and adaptive resolution selection for destructible soft bodies. The results show that the multi-resolution approach will significantly reduce computational costs without introducing noticeable visual artifacts. The developed solution offers new insights and potential avenues for gaming and interactive media applications.

History

Degree Type

  • Master of Science

Department

  • Computer Graphics Technology

Campus location

  • West Lafayette

Advisor/Supervisor/Committee Chair

Tim Mcgraw

Additional Committee Member 2

Nandhini Giri

Additional Committee Member 3

Stephen E. Baker

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