<p>This thesis project addresses the need for an interactive, real-time water animation tech-<br>
nique that can showcase visually convincing effects such as splashes and breaking waves while<br>
being computationally inexpensive. Our method couples SPH and wave equations in a one-<br>
way manner to simulate the behavior of water in real-time, leveraging OpenGL’s Compute<br>
Shaders for interactive performance and a novel Uniform Grid implementation. Through a<br>
review of related literature on real-time simulation methods of fluids, and water animation,<br>
this thesis presents a feasible algorithm, animations to showcase interesting water effects,<br>
and a comparison of computational costs between SPH, wave equations, and the coupled<br>
approach. The program renders a water body with a planar surface and discrete particles.<br>
This project aims to provide a solution that can meet the needs of various water animation<br>
use-cases, such as games, and movies, by offering a computationally efficient technique that<br>
can animate water to behave plausibly and showcase essential effects in real-time.</p>