Purdue University Graduate School
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Water Animation using Coupled SPH and Wave Equations

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thesis
posted on 2023-04-19, 15:31 authored by Varun RamakrishnanVarun Ramakrishnan
<p>This thesis project addresses the need for an interactive, real-time water animation tech-<br> nique that can showcase visually convincing effects such as splashes and breaking waves while<br> being computationally inexpensive. Our method couples SPH and wave equations in a one-<br> way manner to simulate the behavior of water in real-time, leveraging OpenGL’s Compute<br> Shaders for interactive performance and a novel Uniform Grid implementation. Through a<br> review of related literature on real-time simulation methods of fluids, and water animation,<br> this thesis presents a feasible algorithm, animations to showcase interesting water effects,<br> and a comparison of computational costs between SPH, wave equations, and the coupled<br> approach. The program renders a water body with a planar surface and discrete particles.<br> This project aims to provide a solution that can meet the needs of various water animation<br> use-cases, such as games, and movies, by offering a computationally efficient technique that<br> can animate water to behave plausibly and showcase essential effects in real-time.</p>

History

Degree Type

  • Master of Science

Department

  • Computer Graphics Technology

Campus location

  • West Lafayette

Advisor/Supervisor/Committee Chair

Tim McGraw

Advisor/Supervisor/Committee co-chair

Christos Mousas

Additional Committee Member 2

Yingjie Chen

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