Purdue University Graduate School
Browse

File(s) under embargo

1

year(s)

5

month(s)

14

day(s)

until file(s) become available

VIDEO GAME AUDIO: IMPACT ON EXPERIENCE AND CONTINUED ENGAGEMENT

thesis
posted on 2024-04-22, 19:36 authored by Courteney Leigh SmithCourteney Leigh Smith

This dissertation explored the media features of interactivity (i.e., watching vs. playing) and audio to understand the role they play in shaping media experiences. The study provides additional insights into feelings of presence, levels of empathy, and intentions for continued engagement based on individual media experiences in response to media features. The video game Florence was used as the stimulus for an experimental design investigating media features at multiple levels to better understand how design of those features can potentially improve media experiences for individuals in different contexts, which might increase their desire to continue engaging with the same media or franchise in the future.

Funding

Charles J. Stewart Doctoral Fellowship

History

Degree Type

  • Doctor of Philosophy

Department

  • Communication

Campus location

  • West Lafayette

Advisor/Supervisor/Committee Chair

Brett Sherrick

Additional Committee Member 2

Emily Buehler

Additional Committee Member 3

Jennifer Hoewe

Additional Committee Member 4

William Watson

Usage metrics

    Categories

    Licence

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC